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BattleTech

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BattleTech (MechWarrior) is a science-fiction board game (wargame) (designed by FASA in 1984) which simulates warfare in the distant future of the 31st century, where humans battle in gigantic walking machines powered by fusion reactors (known as ), tanks, spaceships and other aircraft, wielding weapons such as lasers, particle projection cannons (PPCs), Gauss rifles and autocannon. As the game and related stories are centered around the BattleMechs and warfare, it can be considered a type of a military space opera. BattleTech was originally released under the name BattleDroids, but was renamed with the release of the second edition due to George Lucas holding a trademark on the term droid. Battletech has won three Origins Awards and its various spinoffs and expansions several more.

A role playing game, called MechWarrior was released soon after the BattleTech wargame's second edition. Several computer, Xbox and forum games have been based off the game, as well as a collectible card game, a collectible miniature-based wargame, a animated television series, and more than 70 novels.

After FASA ceased active operations, the rights to BattleTech were sold to WizKids, a game company founded by Jordan K. Weisman (one of BattleTech's creators). A new tabletop strategy game in the BattleTech universe, known as , was released in 2002 using three-dimensional, painted models that use the same "Clix" system as Mage Knight. The Clix system uses combat and heat dials built into the base of the models that quantify each Battlemechs attack/defense and performance capabilities. A timeline jump accompanied the release of MechWarrior: Dark Age; the original BattleTech, now known as Classic BattleTech, has been licensed by WizKids to FanPro, who continue to release rules updates, sourcebooks, and other new material set in the original era.

While the sourcebooks do contain some storyline information, the focus for it is the novel line. More than seventy full-length BattleTech or MechWarrior novels have been published (originally by FASA, currently by Penguin Books) and translated into at least fifteen languages. The last FASA novel was Loren L. Coleman's Endgame in 2002, which wrapped up plotlines and character arcs dating back to the original novels beginning in 1986. The novels then jumped ahead timewise to accompany MechWarrior: Dark Age, with Michael A. Stackpole's Ghost War. It wasn't until mid-2005 that this story gap between Classic BattleTech and MechWarrior: Dark Age began to be filled, both by FanPro's sourcebook line beginning with Dawn of the Jihad and by serials offered by BattleCorps.

The computer and Xbox games for the most part bear the same name as the role playing game: MechWarrior. Those game are mostly 'Mech simulation/first person shooter games, with two real time strategy games under the title MechCommander. There also are fan-created mods that transform non-BattleTech real time strategy computer games into BattleTech games. An unofficial, online, open source version of the BattleTech game, MegaMek, has been created. It is licensed under GPL. Currently, all level 1 ("basic") and nearly all level 2 ("standard") BattleTech rules and technology are working. Even some level 3 ("optional") rules have been added. There is also a similar real-time, online/open source BattleTech game called , which features a massive selection of units and technologies.

An estimated twenty-five million people have played a BattleTech or MechWarrior game or read a BattleTech or MechWarrior novel, and at least ten million people have played the BattleTech computer games. More than eleven million copies of MechWarrior PC games and a similar number of MechWarrior: Dark Age Collectable Miniatures Game figures have been sold to date. Over three hundred and fifty different '\'BattleTech/MechWarrior game and toy products have been produced to date; several products, such as the Technical Readout series, the core rulebook and base box set, have been in continuous print (in on form or another) since publication. More than five thousand World Wide Web pages have been created to date by the online BattleTech'' community.

from cover of the book The Legend of the Jade Phoenix by Robert Thurston, art by Fred Gambino
, art by Fred Gambino , art by Fred Gambino

Spoiler warning: Plot or ending details follow.

Table of contents
1 Political Entities of BattleTech
2 Technology of BattleTech
3 Notable Battletech artists, designers, and writers
4 See also
5 External links

Political Entities of BattleTech

BattleTech's universe is comprised of numerous interstellar human governments; these remnants of the effectively defunct are fighting a war over control of the Inner Sphere and five Successor States.

  • Primarily dominated by the five and the that rule them, the has always been the heart of the BattleTech Universe.
Formed after Aleksandr Kerensky took the majority of the Star League Army into exile. They were formed originally to prevent the factionalism that had caused the disintegration of the Star League and later they became the genetically enhanced and artificially-birthed warriors known today. Several Clans returned to the Inner Sphere as would-be conquerors in the late 3040s, and those that did still remain there. Some hone their skills and plan once again to drive towards Terra, the seat of the fallen Star League and the birthplace of humanity. Kerensky christened 20 original Clans, although many have fallen over the centuries and only 14 exist or are still considered 'Clan' in their present form.
  • The Periphery: Surrounding the Inner Sphere are a number of independent nations, known collectively as the Periphery. Some colonized even before the time of the Star League, these nations range from single independent planets, minor merchant alliances and pirate havens all the way up to major nations rivaling the Successor States themselves in power.
  • Technology of BattleTech

    Notable Battletech artists, designers, and writers

    See also

    External links

    Official Sites Unofficial Games Games Game Information Fan Sites



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    Websites for BattleTech
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    Berliner BattleTech Seite mit Mechbildern, Turnierregeln und Lanzenbeschreibung. Berliner BattleTech Seite mit Mechbildern, Turnierregeln und Lanzenbeschreibung.
    ... ьной игре Battletech: правила, � ... ьной игре Battletech: правила, � ...
    Features frequently asked questions, painted miniature gallery, fan fiction and custom BattleMech designs. Features frequently asked questions, painted miniature gallery, fan fiction and custom BattleMech designs.
    Discussion group containing file areas with artwork, and an Apprentice patch to allow on-line play. Discussion group containing file areas with artwork, and an Apprentice patch to allow on-line play.
    Produces officially licensed waterslide decals for use with Battletech miniatures. Produces officially licensed waterslide decals for use with Battletech miniatures.
    Features desigsn, miniature photos,and personal photos. Features desigsn, miniature photos,and personal photos.
    Maps, resources, and fan fiction. Maps, resources, and fan fiction.
    A codebase that features a real-time mechanized warfare combat system over a decade old. A codebase that features a real-time mechanized warfare combat system over a decade old.
    Alles mögliche über Mechs, Einheitenbeschreibung, Clanbeschreibungen usw. Alles mögliche über Mechs, Einheitenbeschreibung, Clanbeschreibungen usw.
    Hier finden MechKrieger alles, was sie über Solaris VII wissen müssen... Hier finden MechKrieger alles, was sie über Solaris VII wissen müssen...

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